Slinger – A jump into infinity



So the last weekend I have produced a small demo game in my first participation in Ludum Dare. For those who don’t know, Ludum Dare is quarterly game jam in which the aim is to do a complete game in 48 hours. You can also apply to do one in 72 hours with different rules though.

At the beginning of each jam, a theme is selected and revealed to all participants. This year the theme was “Running out of Power”.

So my first instinct was to produce some political game about some gov body who is losing power.

Notes for LD39

However, the thing to keep in mind is, theres only 48 hours and you have to produce the mechanics, music, menus and polish.

Fortunately for me just a few hours before I saw this video from Quill18 which helped me substantially. The rules of the game really imply that you keep calm and scope short. So I followed these simple rules and delivered the game 8 hours before the end of the contest.

  1. There are no perfect ideas so stop trying too hard.
  2. You must want to play that game to keep motivated.
  3. Don’t reinvent the wheel. Copy and transform.
  4. Keep the scope very small. You can always add later.
  5. The mechanics should take between 2 to 4 hours to make.
  6. As a rule of thumb, polishing takes the same number of months as mechanics did in days, so take it easy.
  7. Finish. Your. Game.


So I had an idea. It was not perfect and it was not unique, but I still wanted to do it. I opened up eclipse and started coding it.

I faced quite a lot of problems and bugs and things didn’t go the way I wanted them to, but hey, I expected that.

After a day and a half I wondered if I could call it a demo game and published it.

And that was it. Have a look and enjoy.